An afk-RPG that lives on top of your Strava runs. You run as usual. After every run your character replays it in a lovingly ironic homage to classic fantasy RPGs: skills trigger by distance, intervals and pace, loot drops, levels grow, and the innkeeper has opinions about your splits.
Solo for now. Guilds, dungeons and faction battlegrounds are on the road map.
The core loop as a talent tree: six talents, one point each, spent on every run. Hover or tap a talent.
One cycle = one run. All game actions cluster around two moments: right after a run and right before the next one. In between, the game asks nothing of you.
A stylised location map: the dot runs along the trail, events pop on the map and print into the combat-style log beneath it. In the game this takes 30–60 seconds and can be skipped.
Order, even splits and a training plan taped to the fridge. The Paceliance believes a run is a promise you keep to your watch.
Mud, hills and long runs that end somewhere else. The Hordistance believes the only bad run is the one that fits on a treadmill.
Faction is chosen per character, and characters per account are unlimited. The faction level is the sum of the levels of everyone who runs under its banner.
Short legs, absurd cadence. A Go-nome takes three steps where others take two and finds loot under every one of them. Run at 170+ steps per minute and the drop chance rises by 10 %.
Fewer steps, heavier ones. Runks pound the trail at 160 spm or below and the ground gives up its treasure out of sheer respect: +10 % drop chance. Cadence charts call it inefficient. Runks call it commitment.
They swear the evening air is thinner. Nobody has proven it, but between 18:00 and 23:00 an Evening elf's pockets fill faster: +10 % drop chance.
They don't need sleep, or so they claim. Start a run between 05:00 and 10:00 and the Un-dawn's loot luck rises by 10 %; the rest of the day they are somewhat grumpy.
Humans can't jump higher or run faster, but they can negotiate. Every quest pays 15 % more coin, because someone had to talk to the innkeeper.
Everything is for sale, especially the thing you just found. Go-go-blins get 15 % more coin for whatever they sell to the innkeeper. The innkeeper stopped arguing years ago.
Charge fires every few hundred metres of distance, any pace: 200 m at level 1, about 1 km at level 60. Long runs and easy miles are its home; the further you go, the angrier it gets.
Favourite style: base running, long and easy.
Blink fires inside fast intervals: watch laps or auto-detected repeats, 100 m apart at level 1 and 500 m at 60, pace no slower than the threshold. Hold the pace across more reps and the mage keeps vanishing.
Favourite style: intervals.
Sprint fires on stretches faster than the pace threshold: 150 m apart at level 1, 750 m at 60, threshold 5:30 → 4:15 min/km. Tempo runs, races, negative splits: it steals loot the moment you dip under the threshold.
Favourite style: tempo running.
Crits stack within a run and multiply the drop chance; three or more runs a week carry a stack into the next one. Every trigger drinks a little Rage, Mana or Energy; run out and the character catches breath for 500 simulated metres.
Caps and hoods, singlets and jerseys, socks and winged boots. Sets of three, class restrictions, seven stats to roll.
Grey junk sells for coin and comes with the best jokes. Epics and legendaries drop only in the harder locations or from unusual quests. The Tavern sells the guaranteed stuff; the trail drops the random stuff.
Tick "use on the next run" and they apply themselves: the potion skips one resource pause, the elixir adds +15 % drop chance, the scroll adds +10 % XP.
Twelve slots to start, more for coin. When the bag is full and something better drops, the cheapest item is sold automatically. Quest items stack and vanish when the quest is handed in.
The simulation engine, the balance sandbox and real runs of the author. Autumn 2026, no public sign-ups.
The full loop as an installable web app for a small group of runners: characters, replays, loot, the Tavern, quests.
Open to everyone as Strava's athlete limits allow, with leaderboards on game stats, notifications and an innkeeper who comments on your run. Guilds, dungeons and faction battlegrounds come after that.